@startuml
sprite $fire_flame_simple [48x48/16] {
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000000000000000000000000000000000000000000000000
}


!define FA6_FIRE_FLAME_SIMPLE(_alias) ENTITY(rectangle,black,fire_flame_simple,_alias,FA6 FIRE_FLAME_SIMPLE)
!define FA6_FIRE_FLAME_SIMPLE(_alias, _label) ENTITY(rectangle,black,fire_flame_simple,_label, _alias,FA6 FIRE_FLAME_SIMPLE)
!define FA6_FIRE_FLAME_SIMPLE(_alias, _label, _shape) ENTITY(_shape,black,fire_flame_simple,_label, _alias,FA6 FIRE_FLAME_SIMPLE)
!define FA6_FIRE_FLAME_SIMPLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,fire_flame_simple,_label, _alias,FA6 FIRE_FLAME_SIMPLE)
skinparam folderBackgroundColor<<FA6 FIRE_FLAME_SIMPLE>> White
@enduml